Night time Exposure control
Inspired by: "Asteroid City" - Lighting Scenario - Exposure control.
UDS - Exposure control
I am sharing some of the lighting studies I completed in 2025.
The goal of this exercise was to create lighting scenarios and then transition them into real time using the Ultra Dynamic Sky plugin.
Maintaining control over exposure settings at all times—both interior and exterior—was also a key requirement.
As an extra challenge, I wanted to recreate the mood from Asteroid City by Wes Anderson.
You can find links to the original asset pack and other materials below.
https://www.fab.com/listings/ebc98fa6-5c25-4b45-953d-29bd1781b4ff
https://www.fab.com/listings/dccbefcf-1f53-45c3-aae1-105bb836683f
https://www.fab.com/listings/757d05fd-ee2c-484e-b5a4-f1fb8ffe7643
https://www.artstation.com/marketplace/p/aJ9lD/ultimate-lighting-course-in-depth-tutorial
https://flippednormals.com/product/lighting-art-course-for-gamedev-ue5-30374
https://www.fab.com/listings/1c1467ce-a2f5-4be1-8988-9069f90a8571
thanks.